using UnityEngine;
using System.Collections;

public class GameplayAreaDecoy : MonoBehaviour
{
	private Vector3		m_v3Velocity;
	private	Vector3		m_v3TorqueVelocity;
	
	#region Propertys
		public Vector3 Velocity
		{
			get{
				return m_v3Velocity;
			}
			set{
				m_v3Velocity = value;
			}
		}
		public Vector3 TorqueVelocity
		{
			get{
				return m_v3TorqueVelocity;
			}
			set{
				m_v3TorqueVelocity = value;
			}
		}
	#endregion
	
	// Update is called once per frame
	void Update ()
	{
		transform.position += m_v3Velocity * Time.deltaTime;
		transform.Rotate(m_v3TorqueVelocity * Time.deltaTime);
	}
}

